It’s just plain bad, no matter what you think you were going for. I‘m going to suggest my wife try that out, as I’ve really enjoyed finally being able to watch her get really into the game, but the current state of things is leading to a road where a DualShock is going to be thrown through my TV, and that needs to change. Ultimately, the advice Activision gives players is to just skip the original Crash Bandicoot in the remaster and play the two sequels first, as they’re supposedly easier. It could be for someone like me who should have the skill to see this through with enough effort, but if I’m going for a crazily challenging modern game experience, I’ll replay Bloodborne or Dark Souls, not Crash Bandicoot. But it’s way, way too hard for her to enjoy. It instantly appealed to someone like my wife who has been out of gaming forever, but was happy to see one of her favorites return. I guess I don’t really understand who this Crash Bandicoot remaster is for. The only difference between me and her in this case is that I would have quit the game several levels ago.Ĭrash Bandicoot N. I’ve played the game, and even being on the opposite end of the spectrum, someone who has played games 2-10 hours a day for a living for the last eight years, and I agree with my non-gamer wife, the controls are horrible. These are just poorly designed controls from baseline. There’s no muscle memory there to speak of. My wife hasn’t seriously played video games in 15 years. This talk of “muscle memory” doesn’t apply here.
She’s going to put this game down and never touch it again, the experience ruined by a crappy redesign of the controls that she has run out of patience for. "For those of you who played the originals and acquired a fair amount of muscle memory, re-learning the handling in our game may present an additional challenge you weren't expecting. "An increased precision is now required in the first game, which makes the gameplay experience different," Activision editorial manager Kevin Kelly said. That has to do with changes to the way jumping works, as in you drop faster once releasing X than you used to, making pretty much all jumps in the platformer harder, and you also now have the ability to seemingly slide off ledges when you should have landed safe and sound. Yes, the developers have confirmed that this remaster is harder than the old game. I was incredibly impressed with her determination, and thought that maybe this game was the right level of difficult despite all I’d heard. But she powered through them, learning from her mistakes until she beat them. I would watch her run through levels five, 15, 20 times before beating them, levels that I would have quit in frustration long ago. She was having a blast with the game for a good long while, laughing at every goofy animation, even all the myriad ways Crash can die, incineration, drowning (this is a kids game, right?) but never giving up. It wasn’t like this at first, and I’ll say this for her, she doesn’t give up easily. It has been…more than a little tragic to watch her unbridled glee about the return of Crash slowly decay into endless frustration and anger over just how damn hard this game is. But a full-on Crash remaster? That was the holy grail for her. It’s because she adores Crash Bandicoot, as he’s representative of a time back when she did actually play games, and GoldenEye, DOOM and Crash were among her favorites (I tried to teach her the new DOOM with little luck).
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She begged me to download it on PS4, which is certainly a first. But that all changed with the Crash Bandicoot N.